Mirror’s Edge runners do not see their futuristic city at all like inhabitants. Roofs for acrobats turn into roads, and the walls and fences do not seem to be any obstacles, rather give a chance to climb higher. Running along the edge is dangerous not only because it hurts to fall. In the sterile city of the future, it seems, there are no worries at all.
Crime is minimized, the state is enough, people should not worry. If anything, in a fictional world, all means of communication are tracked, an automatic observation system is constantly operating on the streets rolletto casino, and the Big Brother transfers greetings. The only way to transmit important information without the intervention of curious specialists is to use the services of a runner-courier. It is difficult to track such damn and almost impossible to catch. And also playing for them to play!
Only the sky
In the 2008 game itself, developers rethought the mechanics of acrobatics. Remember how the players used to be delighted when the hero Prince of Persia: The Sands of Time ran down the wall and made dashing somersaults! Or when Altair freely jumped from one roof to another and deftly overcame any obstacles. The only problem was that the game distanced a person from the hero, he watched him from the side.
Mirror’s Edge innovation is precisely that the project was an acrobatic action from the first person. Not about shooting, but about jumping from one arrow of a construction crane to another. About the wind in the face and the sound of the heartbeat in the ears. So Mirror’s Edge occupied its niche. This is a voil game with a frantic drive. She managed to move away from the standard concept of militar-shutters. Rather, it is Magrunner without gravitational gloves or Portal 2 Without an experimental gun.
[[Bullet]] View of a flourishing metropolis of a joyless, totalitarian future. In the power of Faith to correct something in the imperfection of the world-not all, but much. But to survive in a world where the heroine-game cannot calmly walk the streets and is forced to hide on the cornices poured with pigeons, it will not be so easy!The main thing for the player was to catch the rhythm, get used to managing and perform tricks almost at a subconscious level. The heroine fled along the roofs, without stumbling about the obstacles and without knocking down the pace, the distance of the distance was akin to a successful game in a devilishly complex platformer – like, for example, Super Meat Boy. It is important to note that the levels in Mirror’s Edge were relatively linear, and the Akrobat girl refused to walk. Only running and acceleration. The faster the fat moves in level, the more efficiently the tricks become – the bold jumping jumps easily fly over the abysses and overcomes obstacles in one fell swoop.
The world in which everything happened was glossy and sterile: the "big brother" fought with individuality, and the city became a symbol of the impersonal regime. Nevertheless, the color palette at the place is bright-fiery yellow advertising shields, dazzling blue viewing platforms and endless white roofs.
[Bullet]] Tattoo with a mysterious drawing scheme that remained inherited from the mother-engineer, a tattoo master in a trailer is stuffed first-but according to the canon Mirror’s Edge (2008), this tattoo was later made! And this is not the only difference from the old script.Calm pastel flowers were contrasted with red. Even the social advertising-protopaganda in the elevators of Mirror’s Edge taught this topic: “How to determine that your friend is a runner? Brave clothes, bruises, abrasions and broken bones of incomprehensible origin? Redness?".
This lies with an elegant design solution that connects mechanics and narrative. In order not to get confused among construction rafters, boxes and industrial air conditioners, the vision of the runner has always highlighted the necessary objects with bright red.
Only the wind
The project was supposed to shoot, but turned out to be too niche. At the same time, all the makings of a successful game of Mirror’s Edge were just, which makes her modest commercial success doubly offensive. Five years later, the developers finally announced a new chapter in the history of runners.
This is not to say that this is a full -fledged sequel. Apparently, we will expect restart – it is nowhere to say that this is the second part of the game, and the events in the trailer are hinting at the formation. EA Executive Vice President Patrick contained that Mirror’s Edge will be about the open world and adventure. This is the most important information that completely changes the idea of the game.
[[Bullet] Eye, painful tattoo with two wings and play logo. All in one. But now we will probably learn the full version of the story of Faith (from English. Faith – faith); Luffy from One Piece is also not just a scar under his eye painted!This is the main risk factor. In the first game, the levels were relatively linear. The game designer could calmly set the pace, arrange obstacles and collect a map according to a creative vision. This is extremely important for games of this type. In the same Super Meat Boy, each stage was verified up to a millimeter. The linear adventure is easier to control, it is easier to predict the player’s actions and direct him to the right place.
On the other hand, there are acrobatics in games about assassins. It is automated there – we clamp the button, select the direction, the character overcomes obstacles – no special skills from the player are required. Exceptional dexterity to climb on Santa Maria del Fjor, and soon the miracle-aprobatika becomes commonplace. All cunning actions are performed by themselves.
[[Bullet]] to advertise the heroine in Electronic Arts prefer in parts – it seems that it looks more mysterious and intriguing. Hey! After all, no one will argue with the fact that Faith remains one of the most welcome heroines in the history of games? She has such cool sneakers!Acrobatics on Super Meat Boy or Mirror’s Edge is a completely different matter. Each movement, every jump and trick should be precise. A lightning -fast reaction is required from the player. Once in Dice they abandoned linear levels and offer the world open for research and adventure, then it must be planned appropriately.
Most likely, it will turn out like in the restart Thief or Prince of Persia. Either there will be a central level with branches, or free movement between locations and a back -for.
Only joy ahead
Now we can only imagine how cool all this will look. Third -generation Frostbite has already become one of the best benchmark in the world. He successfully copes with weather effects – rain, winds and sand storms – even condensate on the glass gets in Dice so far the best in the industry. There is no need to worry about the schedule and impeccable style of the evil, pushed to the brilliance of the metropolis.
Mirror’s Edge characterized an amazing rhythm with which the heroine jumped, pulled himself up and risked her bones every second. This rhythm is now at risk, because making a game with an open world with mechanics, which is more suitable for linear levels – the adventure is quite risky.
[Bullet]] The painful impact of the security officer was in the new Mirror’s Edge the norm: During the assault on the office of the Silvine Security Systems, the Feite beats three different guards in three ways. Matured!In addition, it is interesting to know if the publisher will require the developers to make a multi -user regime and how this multiplayer will work. It is not entirely clear whether we will hear the music from the game again suitable for the setting Solar Fields , but EA will not be able to keep all the secrets forever. The only melody from the trailer is so good that the fans have already created its 10-hour version so that the languid expectation stretch faster.
With the first part of Mirror’s Edge, a story took place, similar to the popular Tower Defense genre in offices. Once he was turned upside down, turning into Tower offence: a breakthrough through fortifications to the base instead of protecting the base. A similar trick turned Dice when they took a chance in 2008 with the concept of Stlas the other way around. Having made, in fact, the game from the weight category Thief, but turned inside out – about the thief and athlete Faith, who instead of walking on tiptoe, had to rush through the roofs without breaks throughout the campaign, run away and survive and survive.
Last time, Mirror’s Edge became one of the experiments for Electronic Arts, a bold idea without proper attention to gameplay. There was not enough scale for success – the scenery surrounding the heroine felt sharply. Restored is ready to erase this town status in dust. Now Mirror’s Edge is an expensive game with great ambitions. The authors remained to give us a large site for entertainment, which can be surprised and shocking the audience. We hope this time Faith will be lucky.
We will wait?
The first part was a good, but underestimated game. An experiment that did not shoot at full volume. The restart will remain all the best from 2008, diluted by the open world, the best graphics on the planet and reference art director. Whatever one may say, in any case, a surprise awaits us – such remakes in Dice have not yet been done!
Percent of readiness: 30%